There seems to be a very strong feedback loop in most MOBAs. As you get further ahead of the other team, the stronger your character is and the easier it is to kill their minions, gaining even more gold and xp. I remember one match during the DOTA International championship where the commentators noted the […]
Tag: industry
Game of War: Let it Burn
Is it possible to have a work of art as a nemesis? Game of War: Fire Age is certainly that for me. For those that don’t know, it is currently the #3 top-grossing app on the iOS store, which means it is pulling in somewhere in the neighbourhood of one million dollars per day. Wildly […]