Last week I was on a short international flight. At 1am. For whatever reason, the passengers were comprised almost entirely of a very distinctive religious group. There were about three other people dressed “normally” on the completely full flight. After the amazing airplane food I was playing Sky Force on my iPad, trying to get my […]
Tag: design
dEXTRIS and Player Feedback
Having thoroughly enjoyed Silverfish on my iPhone I was quick to pick up dEXTRIS when I saw it on the app store. This game proved a superb example of great player feedback, as Lee Perry puts it “the classic loop between hitting a button and the game responding in a way that simply feels great.” If you […]