Sometimes simply clicking something isn’t enough. Sometimes you need to click, double click, or click + hold! Here’s what we implemented when working on Econia. Link to the full source at the bottom. Generally, once a click begins we start a timer to check if the player holds for long enough (in which case he is “click + hold”-ing) […]
Tag: Unity
Zephyr v2
There’s a new version of the Zephyr game. Be a pal and give it a play, let me know what you think! Since the last version I’ve added more levels, more juice, and few new mechanics. There are also a lot of under-the-hood updates like saving your progress as you go, and recording how many times each […]
A Leaf on the Wind
Just a little preview for the true believers… We’re also filming the Econia Kickstarter video this week. Hope everyone is having a great year so far!
Prototypes
Two prototypes in two weeks. Mission accomplished. Let me know what you think! Prototype U – – & – – Prototype P I’ve put these prototypes together to get a feel for the game before jumping into development, to weigh if this is worth doing. A wiser man would have done this before resigning from his job, but here we […]
First Game Post
Finally got my latest game to a point where it’s no longer embarrassing! Which means I can finally post a game on this devblog. There’s still some work to do of course. Hopefully my friend will get me the character sprite soon, so I can get Link out of there. But his baby was born […]