Finally catching up on some Rise of Ruxpin. After almost a month of “marketing”, it felt great to sit down and do some coding again. While playing Evoland 2 I found came across a great art style that may work for Rise of Ruxpin. Previously I was worried about using pixel-art because it seemed very […]
Tag: Rise of Ruxpin
Rise of Ruxpin #2
There’s a bit of a paradox with indie game dev. On the one hand, art is one of the last things you want to tackle. Often at the beginning of a project things are still in flux, and it can be difficult to predict exactly what assets will be needed for the game. Any effort […]
Rise of the Ruxpin
Is Scott making an aRPG based on the Teddy Ruxpin franchise? Well no, as awesome as that would be. I’ve started yet another side-project, mainly so I can stay fresh with gamedev (and this blog) while getting everything ready for the forthcoming Econia Kickstarter. I’m working on an aRPG, like Diablo or Torchlight. I started […]