Mind: Path to Thalamus appeared very promising. Considering I had recently been re-fantasizing about making a Myst-like, it seemed like fate when it suddenly appeared on the front page of Steam. I wondered how such an exploration type game might work today. Would they be able to capture the beauty and level of detail of […]
Author: scott.arnold@gmail.com
The Dangers of Utopia
Now also on Medium! It’s a bit of a philosophical conundrum. A Cooperative Economy On the one hand, I believe that as people we can, and should struggle to, organize ourselves better. In a post-capitalist kind of way. I believe the earth has blessed us with enough for everyone to live comfortably and sustainably. I […]
Indie3 Jam
Excelsior! This week was Indie3, which was super cool. Fortunately the planets of inspiration and opportunity aligned for me to join the game jam, so I did! I tried to make a game that embodied indie3 itself, about giving a voice to some of the developers that don’t have the opportunity to put on, or […]
dEXTRIS and Player Feedback
Having thoroughly enjoyed Silverfish on my iPhone I was quick to pick up dEXTRIS when I saw it on the app store. This game proved a superb example of great player feedback, as Lee Perry puts it “the classic loop between hitting a button and the game responding in a way that simply feels great.” If you […]
First Game Post
Finally got my latest game to a point where it’s no longer embarrassing! Which means I can finally post a game on this devblog. There’s still some work to do of course. Hopefully my friend will get me the character sprite soon, so I can get Link out of there. But his baby was born […]
Hello World!
Not every indie game developer has a game, but they all have a devblog! It bodes well for this blog that on this very day I achieved the coveted 2048!