Two prototypes in two weeks. Mission accomplished. Let me know what you think! Prototype U – – & – – Prototype P I’ve put these prototypes together to get a feel for the game before jumping into development, to weigh if this is worth doing. A wiser man would have done this before resigning from his job, but here we […]
So It Begins
Today is my first day working as an independent developer. Archon Rises has been submitted to the app store for soft-launch and I’ve spent the last three weeks training Itai to take over the bulk of my responsibilities. Now I’m on my own. The temptation to sit around in my underwear (ungirded) and play Torchlight instead of […]
Sky Force Kid
Last week I was on a short international flight. At 1am. For whatever reason, the passengers were comprised almost entirely of a very distinctive religious group. There were about three other people dressed “normally” on the completely full flight. After the amazing airplane food I was playing Sky Force on my iPad, trying to get my […]
Leap of Faith
It is official. After 5 amazing years I am resigning from 7e. I’ll still be around to ensure the game launches successfully and tie up loose ends, but otherwise it’s time to seize the horizon…
Indie Quilt
Somehow amid the chaos of modern life I found time to finish my #IndieQuilt game jam entry. For those that don’t know, the aim of the jam is for everyone to create games playable within 30 seconds. Then they will be stitched together to create something like Warioware and sold for charity. Personally, it was […]
Game of War: Let it Burn
Is it possible to have a work of art as a nemesis? Game of War: Fire Age is certainly that for me. For those that don’t know, it is currently the #3 top-grossing app on the iOS store, which means it is pulling in somewhere in the neighbourhood of one million dollars per day. Wildly […]
Mind: Path to Thalamus
Mind: Path to Thalamus appeared very promising. Considering I had recently been re-fantasizing about making a Myst-like, it seemed like fate when it suddenly appeared on the front page of Steam. I wondered how such an exploration type game might work today. Would they be able to capture the beauty and level of detail of […]
The Dangers of Utopia
Now also on Medium! It’s a bit of a philosophical conundrum. A Cooperative Economy On the one hand, I believe that as people we can, and should struggle to, organize ourselves better. In a post-capitalist kind of way. I believe the earth has blessed us with enough for everyone to live comfortably and sustainably. I […]
Indie3 Jam
Excelsior! This week was Indie3, which was super cool. Fortunately the planets of inspiration and opportunity aligned for me to join the game jam, so I did! I tried to make a game that embodied indie3 itself, about giving a voice to some of the developers that don’t have the opportunity to put on, or […]
dEXTRIS and Player Feedback
Having thoroughly enjoyed Silverfish on my iPhone I was quick to pick up dEXTRIS when I saw it on the app store. This game proved a superb example of great player feedback, as Lee Perry puts it “the classic loop between hitting a button and the game responding in a way that simply feels great.” If you […]