There’s a new version of the Zephyr game. Be a pal and give it a play, let me know what you think! Since the last version I’ve added more levels, more juice, and few new mechanics. There are also a lot of under-the-hood updates like saving your progress as you go, and recording how many times each […]
Author: ScottPlusPlus
A Leaf on the Wind
Just a little preview for the true believers… We’re also filming the Econia Kickstarter video this week. Hope everyone is having a great year so far!
Standpoint
Standpoint is out on Steam. A game I worked on is out on Steam! StandPoint is a first-person puzzle platformer where the player controls the direction of gravity to navigate the 5 stages of grief, while dodging lasers and solving puzzles. I was tasked with the level design for Anger, Bargaining, and Depression. It was […]
Kick-starting the Year Off Right
Econia will be on Kickstarter in February! By the first of the month we mean to have everything ready for the campaign, a kickstarter page, promotional video, etc., and will then work with you, our awesome friends, to refine everything until it’s ready to present to the world. Then, when they least expect it*, bam!
Gamify the Darkness!
Since the beginning of the month there have been rolling blackouts throughout Ukraine, as we struggle to deal with the ramifications of Russia’s invasion. Today, for example, the power has been out for two hours, every two hours. And while we do have power, the other half of the city is turned off. If this […]
MOBA Feedback Loop
There seems to be a very strong feedback loop in most MOBAs. As you get further ahead of the other team, the stronger your character is and the easier it is to kill their minions, gaining even more gold and xp. I remember one match during the DOTA International championship where the commentators noted the […]
Iterate, iterate, iterate
Iterate, iterate, iterate. Here is a Super Meat Boy replay that composites the player’s 100 attempts to get through the level, all of them dying somewhere along the way except the final attempt when he got it right. If anything, games have taught us to keep playing, keep trying, keep learning, and eventually we’ll get it.
Morals of Modding for Money
Is it ethical to earn money by modding? Forget about legal, forget about practical, for now I’m just curious about the ethics. If there is a game with a thriving mod community, and I have an idea for a mod I really want to make but haven’t the skills to do so, can I pay […]
Prototype III
Another face-rocking prototype is ready for your consideration, my submission to the ChangeTheGameJam 2014. Click the image up there to play. This prototype takes things in a completely different direction. While the previous two focused on the growth of society and borrowed mechanics from Cookie Clicker, this one borrows mechanics from Pac-Man and is all […]
Of Goals and Overkill
It’s important to outline a project’s goals before getting too deep. Otherwise how will you know if you were successful? Even if you build a beautiful sculpture out of LEGO, if you were tasked with making a telephone you have failed. For most games, the bottom line comes to making money, which is easy to […]