Zephyr v2

There’s a new version of the Zephyr game. Be a pal and give it a play, let me know what you think! Since the last version I’ve added more levels, more juice, and few new mechanics. There are also a lot of under-the-hood updates like saving your progress as you go, and recording how many times each […]

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Standpoint

Standpoint is out on Steam. A game I worked on is out on Steam! StandPoint is a first-person puzzle platformer where the player controls the direction of gravity to navigate the 5 stages of grief, while dodging lasers and solving puzzles. I was tasked with the level design for Anger, Bargaining, and Depression. It was […]

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Prototype III

Another face-rocking prototype is ready for your consideration, my submission to the ChangeTheGameJam 2014. Click the image up there to play. This prototype takes things in a completely different direction. While the previous two focused on the growth of society and borrowed mechanics from Cookie Clicker, this one borrows mechanics from Pac-Man and is all […]

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